SafeSpeed wrote:
I'd love to see some other factors included.
* Driver's mental condition / attention / inattention / distraction
All included in "Driver's physical condition". Okay, including mental condition etc is stretching the English language a bit, but I was looking for a catch-all term that would cover every possible facet of the driver's current state. Perhaps "State of driver" would have been better. Hmm, re-labelling time I think.
SafeSpeed wrote:
* Luck. During the hazard perception phase we scan the scene ahead. Even when we're attentive and aware, there's chance involved in the exact moment when our attention "passes over" the hazard.
You thinking of a speedo check at the critical moment by any chance?

You're right though. It should be in there, but I'm not sure exactly how. I'm not keen on "luck" as it could arguably be applied to any of them. An oily road surface would be bad luck, but that's in the road condition box. I'd rather try to build the sort of thing you mention into one of the others, perhaps driver state again.
SafeSpeed wrote:
* Time hazard starts. Hazard perception must always come after this.
In my mind I had that off the chart, but failed to say so.

To clarify, the chart is showing what's involved between the earliest opportunity to see a hazard and actually hitting it. Probably needs a rethink to make that obvious.
SafeSpeed wrote:
* Inputs to pre-incident speed. First is general conditions, second is local danger.
Not quite with you there. Can you explain a bit more?
SafeSpeed wrote:
* Big inputs to road condition. Especially hills and rain/dry.
In "Condition of road".
SafeSpeed wrote:
* Barriers to hazard perception (poor visibility for example).
Also in "Condition of road" really, but these tow you've mentioned could be real biggies. That would mean I've underestimated the potential importance and perhaps stuck it in the wrong place.

Hmmm, if they're there then "Condition of road" could well be more important than where I've put it, but if not then it might be right. I'm not sure how to show this. Probably not in a flow chart.

SafeSpeed wrote:
Perhaps we should have a specific hazard perception "ding" moment somewhere in the middle? (Maybe left to right middle?) It seems to me that everything here fits into two classes - before hazard perception and after hazard perception.
"Ding" moment! Like it.

I think "Time hazard observed" fits this, though now I re-read it I see I've chosen the words poorly. It sounds like I'm saying amount of time spent looking at the hazard like a lemon wondering WTF to do and thinking "this is gonna hurt"

and that's not at all what I meant. I think that's another label I need to change. Something along the lines of "exact moment of recognition of danger". "Ding" is a lot snappier though.

SafeSpeed wrote:
I think it's slightly optimistic to try to get the importance ranking at this stage. Clearly there will be different importance rankings for different crash developments. It'd be great to get true average rankings, but I don't feel ready to make some of the finer judgements.
Well, it's very basic at this stage and like I said, I'm already unsure that a flow chart is the right kind of thing for this, at least when it comes to refining it. I've tried to keep it as simple as possible by including as many small factors under a sort of group heading, especially those relating to the car, the road and the driver. Trouble is that means that those now have potentially huge variability. A series of overlapping bars might be a better way. That would take care of having to make those fine judgements needed to get at the average rankings. Still, early days.
SafeSpeed wrote:
Have you got a good facility for editing / redrafting? (Anyone got a good flow charting programme to recommend?)
That was about as basic as it gets. Drawing toolbar in Excel, lose the gridlines, screencap, paste into PS and crop out the junk. Editing and redrafting would go the same way unless someone can suggest some clever bit of freeware/shareware. Meantime I'll have a play in PS to see if I can build on the bar thing. Make a change from propping one up.
